Shelley's Creation (work-in-progress) is a special sci-fi VR experience built based on biology, history, and sci-fi stories around Mary Shelley's book - Frankenstein, or the Modern Prometheus. We start by re-creating the scene from 1816 so that our users can answer Mary Shelley’s question:


“Would life be given? Perhaps a corpse would be re-animated; Galvanism had given token of such things: perhaps the component parts of a creature might be manufactured, brought together, and endued with vital warmth.”

Our users will follow these thinkers' inspirations including meeting Lucia and Luigi Galvani when they discover Galvanism, competing in Lord Byron's ghost story contest, and solving the mystery of electricity.

Shelley's Creation VR experience will be available on Oculus Rift (and other PCVR). Shelley's Creation is made with Unreal Engine 4 and Nvidia Flex.

Subject: sci-fi, biology, history, poetry

Format: interactive storytelling, puzzle-solving

Language: English

Duration: 2 hrs

Device required: Oculus Rift, PCVR

Historical References

Palo Alto, California, US

Made with passion by ScienceVR, Inc.